Entity Grenaded Signal
Entity Grenaded gameplay event signal, argument types, and linked task or system references for Burglin' Gnomes.
Used By
Section titled “Used By”| Source | Reference |
|---|---|
| Task | Blow up a target |
| Room manager | Scene 3: entity Grenaded Signal |
| Room manager | Scene 4: entity Grenaded Signal |
| Room manager | Scene 5: entity Grenaded Signal |
| Room manager | Scene 6: entity Grenaded Signal |
| Room manager | Scene 7: entity Grenaded Signal |
| Room manager | Scene 8: entity Grenaded Signal |
| Room manager | sharedassets0: entity Grenaded Signal |
Related Reference
Section titled “Related Reference”| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |