Attack Hit
target- Arguments1
- Usage0 links
Burglin' Gnomes gameplay event signals used by tasks, room systems, AI actions, interactables, and world objects.
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Get stung by a bee |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Put something in the blender |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Get the boar to attack |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Steal a tusk from a boar |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Open cabinet |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Stab a target with a dart |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Get the dog out of the dog park |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Make a target fart using the Blowgun |
| Task | Make a target fly using the Blowgun |
| Task | Put a target to sleep using the Blowgun |
| Room manager | Scene 3: entity Blow Darted Signal |
| Room manager | Scene 4: entity Blow Darted Signal |
| Room manager | Scene 5: entity Blow Darted Signal |
| Room manager | Scene 6: entity Blow Darted Signal |
| Room manager | Scene 7: entity Blow Darted Signal |
| Room manager | Scene 8: entity Blow Darted Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Room manager | Scene 3: entity Died Signal |
| Room manager | Scene 4: entity Died Signal |
| Room manager | Scene 5: entity Died Signal |
| Room manager | Scene 6: entity Died Signal |
| Room manager | Scene 7: entity Died Signal |
| Room manager | Scene 8: entity Died Signal |
| Room manager | sharedassets0: entity Died Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Blow up a target |
| Room manager | Scene 3: entity Grenaded Signal |
| Room manager | Scene 4: entity Grenaded Signal |
| Room manager | Scene 5: entity Grenaded Signal |
| Room manager | Scene 6: entity Grenaded Signal |
| Room manager | Scene 7: entity Grenaded Signal |
| Room manager | Scene 8: entity Grenaded Signal |
| Room manager | sharedassets0: entity Grenaded Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Stab a target with a knife |
| Room manager | Scene 3: entity Knifed Signal |
| Room manager | Scene 4: entity Knifed Signal |
| Room manager | Scene 5: entity Knifed Signal |
| Room manager | Scene 6: entity Knifed Signal |
| Room manager | Scene 7: entity Knifed Signal |
| Room manager | Scene 8: entity Knifed Signal |
| Room manager | sharedassets0: entity Knifed Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Use the garden shears to cut a target |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Shoot a target |
| Room manager | Scene 3: entity Shot Signal |
| Room manager | Scene 4: entity Shot Signal |
| Room manager | Scene 5: entity Shot Signal |
| Room manager | Scene 6: entity Shot Signal |
| Room manager | Scene 7: entity Shot Signal |
| Room manager | Scene 8: entity Shot Signal |
| Room manager | sharedassets0: entity Shot Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Make a target slip using a bar of soap |
| Room manager | Scene 3: entity Slipped Signal |
| Room manager | Scene 4: entity Slipped Signal |
| Room manager | Scene 5: entity Slipped Signal |
| Room manager | Scene 6: entity Slipped Signal |
| Room manager | Scene 7: entity Slipped Signal |
| Room manager | Scene 8: entity Slipped Signal |
| Room manager | sharedassets0: entity Slipped Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Tase a target with a taser |
| Room manager | Scene 3: entity Tased Signal |
| Room manager | Scene 4: entity Tased Signal |
| Room manager | Scene 5: entity Tased Signal |
| Room manager | Scene 6: entity Tased Signal |
| Room manager | Scene 7: entity Tased Signal |
| Room manager | Scene 8: entity Tased Signal |
| Room manager | sharedassets0: entity Tased Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Cause an explosion |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Stab a target with a fork |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Open the garage door with a remote |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Kiss garden gnomes |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Use the lawn mower to cut grass |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Find a way inside the greenhouse |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Unlock the weapon safe |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Pepperspray a target |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Get Jonathan out of his hut |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Climb on the kitchen counter |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Microwave a metal item |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Blow up a landmine |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Prime a landmine |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Get Jonathan to drop his music box |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Cut plants with gardening shears |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Water flower pots with a watering can |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Break any item |
| Room manager | Scene 3: player Broke Item Signal |
| Room manager | Scene 4: player Broke Item Signal |
| Room manager | Scene 5: player Broke Item Signal |
| Room manager | Scene 6: player Broke Item Signal |
| Room manager | Scene 7: player Broke Item Signal |
| Room manager | Scene 8: player Broke Item Signal |
| Room manager | sharedassets0: player Broke Item Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Clonk Tutorial |
| Task | Gather resources |
| Room manager | Scene 3: resource Gathered Signal |
| Room manager | Scene 4: resource Gathered Signal |
| Room manager | Scene 5: resource Gathered Signal |
| Room manager | Scene 6: resource Gathered Signal |
| Room manager | Scene 7: resource Gathered Signal |
| Room manager | Scene 8: resource Gathered Signal |
| Room manager | sharedassets0: resource Gathered Signal |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Shoot the rocket launcher |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Throw some water on the sauna stove |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Break a seagull egg |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Find a way inside the shed |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Steal a dog toy from inside the dog park |
| Task | Steal a specific item |
| Task | Steal an item category |
| Task | Steal any item from a room |
| Stealable lightning | Scene 3 |
| Stealable lightning | Scene 4 |
| Stealable lightning | Scene 5 |
| Stealable lightning | Scene 6 |
| Stealable lightning | Scene 7 |
| Stealable lightning | Scene 8 |
| Stealable lightning | sharedassets0 |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Flood the toilet |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Travel through the sewage system |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Flush an item down the toilet |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Break the television |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Assemble the minicopter |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Fill a watering can |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Break a window |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |
| Source | Reference |
|---|---|
| Task | Open a window |
| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |