Burglin' Gnomes gameplay event signals used by tasks, room systems, AI actions, interactables, and world objects.
target
attacker
Gameplay event.
Game Entity Base
Stealable Object
Game Entity Base
Gameplay event.
Gameplay event.
spawn pos
Game Entity Base
Gameplay event.
target, Type
Game Entity Base
Game Entity Base
Game Entity Base
Game Entity Base
Game Entity Base
target
Game Entity Base
Gameplay event.
stealable Flags, Room Query, search From Cabinets
flee From
Game Entity Base
Gameplay event.