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Burglin' Gnomes gameplay event signals used by tasks, room systems, AI actions, interactables, and world objects.

Bee stung

Game Entity Base
  • Arguments1
  • Usage1 link

Dart Stab

Game Entity Base
  • Arguments1
  • Usage1 link

Explosion

Gameplay event.
  • Arguments0
  • Usage1 link

Fork Stab

Game Entity Base
  • Arguments1
  • Usage1 link
SignalArgumentsArgument Types
Attack Hit1target
Attack Hit Me1attacker
Attack Missed0 
Bee stung1Game Entity Base
Blendered Item1Stealable Object
Boar Charged1Game Entity Base
Boar Tusk Steal0 
Cabinet Or Drawer Open0 
Cabinet Rat1spawn pos
Dart Stab1Game Entity Base
Dog left dog park0 
Entity Blow Darted2target, Type
Entity Died1Game Entity Base
Entity Grenaded1Game Entity Base
Entity Knifed1Game Entity Base
Entity Sheared1Game Entity Base
Entity Shot1Game Entity Base
Entity Slipped1target
Entity Tased1Game Entity Base
Explosion0 
Find Stealable Signal3stealable Flags, Room Query, search From Cabinets
Flee From1flee From
Fork Stab1Game Entity Base
Garage Opened0 
Garden Gnome Kiss0 
Grass Cut Progress0 
Greenhouse Entry0 
Grenaded Signal0 
Gun Safe Unlocked0 
Human Maced1target
Jonathan Spawned0 
Kill Signal0 
Kitch Counter Climb0 
Knifed Signal0 
Microwave Explosion0 
Mine Explode0 
Mine Trigger2Stealable Object, Game Entity Base
Musicbox Jonathan0 
Noise Signal1AINoise Event Parameters
Pepper Spray Signal1pepper Spray
Plant cut0 
Plant watered0 
Player Broke Signal1Stealable Object
Player Complete Tutorial Step2player, type
Player Grab Signal1player
Player Step Signal1player
Resources Gathered1Resource Amounts
Roach Target Player1Player Networking
RPG shot0 
Sauna Water0 
Seagull egg break1breaker
Shed Entry0 
Shot Signal0 
Stealable Outside1Stealable Object
Taser Signal0 
Toilet Flooded0 
Toilet Player Travel0 
Toilet Stealable Travel0 
Took Damage Signal0 
Tutorial Step Change1type
TV Crack0 
Vehicle Completed0 
Watering Can Filled0 
Window Break0 
Window Open0