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Signals

Burglin' Gnomes gameplay event signals used by tasks, room systems, AI actions, interactables, and world objects.

Bee stung

Game Entity Base
  • Arguments1
  • Usage1 link

Dart Stab

Game Entity Base
  • Arguments1
  • Usage1 link

Explosion

Gameplay event.
  • Arguments0
  • Usage1 link

Fork Stab

Game Entity Base
  • Arguments1
  • Usage1 link
SignalArgumentsArgument Types
Attack Hit1target
Attack Hit Me1attacker
Attack Missed0 
Bee stung1Game Entity Base
Blendered Item1Stealable Object
Boar Charged1Game Entity Base
Boar Tusk Steal0 
Cabinet Or Drawer Open0 
Cabinet Rat1spawn pos
Dart Stab1Game Entity Base
Dog left dog park0 
Entity Blow Darted2target, Type
Entity Died1Game Entity Base
Entity Grenaded1Game Entity Base
Entity Knifed1Game Entity Base
Entity Sheared1Game Entity Base
Entity Shot1Game Entity Base
Entity Slipped1target
Entity Tased1Game Entity Base
Explosion0 
Find Stealable Signal3stealable Flags, Room Query, search From Cabinets
Flee From1flee From
Fork Stab1Game Entity Base
Garage Opened0 
Garden Gnome Kiss0 
Grass Cut Progress0 
Greenhouse Entry0 
Grenaded Signal0 
Gun Safe Unlocked0 
Human Maced1target
Jonathan Spawned0 
Kill Signal0 
Kitch Counter Climb0 
Knifed Signal0 
Microwave Explosion0 
Mine Explode0 
Mine Trigger2Stealable Object, Game Entity Base
Musicbox Jonathan0 
Noise Signal1AINoise Event Parameters
Pepper Spray Signal1pepper Spray
Plant cut0 
Plant watered0 
Player Broke Signal1Stealable Object
Player Complete Tutorial Step2player, type
Player Grab Signal1player
Player Step Signal1player
Resources Gathered1Resource Amounts
Roach Target Player1Player Networking
RPG shot0 
Sauna Water0 
Seagull egg break1breaker
Shed Entry0 
Shot Signal0 
Stealable Outside1Stealable Object
Taser Signal0 
Toilet Flooded0 
Toilet Player Travel0 
Toilet Stealable Travel0 
Took Damage Signal0 
Tutorial Step Change1type
TV Crack0 
Vehicle Completed0 
Watering Can Filled0 
Window Break0 
Window Open0 
Attack Hit Me Signal
Signal
Attack Hit Me
Argument count
1
Argument types
attacker
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Attack Hit Signal
Signal
Attack Hit
Argument count
1
Argument types
target
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Attack Missed Signal
Signal
Attack Missed
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Bee stung Signal
Signal
Bee stung
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskGet stung by a bee
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Blendered Item Signal
Signal
Blendered Item
Argument count
1
Argument types
Stealable Object
SourceReference
TaskPut something in the blender
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Boar Charged Signal
Signal
Boar Charged
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskGet the boar to attack
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Boar Tusk Steal Signal
Signal
Boar Tusk Steal
Argument count
0
SourceReference
TaskSteal a tusk from a boar
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Cabinet Or Drawer Open Signal
Signal
Cabinet Or Drawer Open
Argument count
0
SourceReference
TaskOpen cabinet
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Cabinet Rat Signal
Signal
Cabinet Rat
Argument count
1
Argument types
spawn pos
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Dart Stab Signal
Signal
Dart Stab
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskStab a target with a dart
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Dog left dog park Signal
Signal
Dog left dog park
Argument count
0
SourceReference
TaskGet the dog out of the dog park
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Entity Blow Darted Signal
Signal
Entity Blow Darted
Argument count
2
Argument types
target, Type
SourceReference
TaskMake a target fart using the Blowgun
TaskMake a target fly using the Blowgun
TaskPut a target to sleep using the Blowgun
Room managerScene 3: entity Blow Darted Signal
Room managerScene 4: entity Blow Darted Signal
Room managerScene 5: entity Blow Darted Signal
Room managerScene 6: entity Blow Darted Signal
Room managerScene 7: entity Blow Darted Signal
Room managerScene 8: entity Blow Darted Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Entity Died Signal
Signal
Entity Died
Argument count
1
Argument types
Game Entity Base
SourceReference
Room managerScene 3: entity Died Signal
Room managerScene 4: entity Died Signal
Room managerScene 5: entity Died Signal
Room managerScene 6: entity Died Signal
Room managerScene 7: entity Died Signal
Room managerScene 8: entity Died Signal
Room managersharedassets0: entity Died Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Entity Grenaded Signal
Signal
Entity Grenaded
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskBlow up a target
Room managerScene 3: entity Grenaded Signal
Room managerScene 4: entity Grenaded Signal
Room managerScene 5: entity Grenaded Signal
Room managerScene 6: entity Grenaded Signal
Room managerScene 7: entity Grenaded Signal
Room managerScene 8: entity Grenaded Signal
Room managersharedassets0: entity Grenaded Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Entity Knifed Signal
Signal
Entity Knifed
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskStab a target with a knife
Room managerScene 3: entity Knifed Signal
Room managerScene 4: entity Knifed Signal
Room managerScene 5: entity Knifed Signal
Room managerScene 6: entity Knifed Signal
Room managerScene 7: entity Knifed Signal
Room managerScene 8: entity Knifed Signal
Room managersharedassets0: entity Knifed Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Entity Sheared Signal
Signal
Entity Sheared
Argument count
1
Argument types
Game Entity Base
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Entity Shot Signal
Signal
Entity Shot
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskShoot a target
Room managerScene 3: entity Shot Signal
Room managerScene 4: entity Shot Signal
Room managerScene 5: entity Shot Signal
Room managerScene 6: entity Shot Signal
Room managerScene 7: entity Shot Signal
Room managerScene 8: entity Shot Signal
Room managersharedassets0: entity Shot Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Entity Slipped Signal
Signal
Entity Slipped
Argument count
1
Argument types
target
SourceReference
TaskMake a target slip using a bar of soap
Room managerScene 3: entity Slipped Signal
Room managerScene 4: entity Slipped Signal
Room managerScene 5: entity Slipped Signal
Room managerScene 6: entity Slipped Signal
Room managerScene 7: entity Slipped Signal
Room managerScene 8: entity Slipped Signal
Room managersharedassets0: entity Slipped Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Entity Tased Signal
Signal
Entity Tased
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskTase a target with a taser
Room managerScene 3: entity Tased Signal
Room managerScene 4: entity Tased Signal
Room managerScene 5: entity Tased Signal
Room managerScene 6: entity Tased Signal
Room managerScene 7: entity Tased Signal
Room managerScene 8: entity Tased Signal
Room managersharedassets0: entity Tased Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Explosion Signal
Signal
Explosion
Argument count
0
SourceReference
TaskCause an explosion
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Find Stealable Signal Signal
Signal
Find Stealable Signal
Argument count
3
Argument types
stealable Flags, Room Query, search From Cabinets
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Flee From Signal
Signal
Flee From
Argument count
1
Argument types
flee From
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Fork Stab Signal
Signal
Fork Stab
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskStab a target with a fork
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Garage Opened Signal
Signal
Garage Opened
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Garden Gnome Kiss Signal
Signal
Garden Gnome Kiss
Argument count
0
SourceReference
TaskKiss garden gnomes
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Grass Cut Progress Signal
Signal
Grass Cut Progress
Argument count
0
SourceReference
TaskUse the lawn mower to cut grass
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Greenhouse Entry Signal
Signal
Greenhouse Entry
Argument count
0
SourceReference
TaskFind a way inside the greenhouse
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Grenaded Signal Signal
Signal
Grenaded Signal
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Gun Safe Unlocked Signal
Signal
Gun Safe Unlocked
Argument count
0
SourceReference
TaskUnlock the weapon safe
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Human Maced Signal
Signal
Human Maced
Argument count
1
Argument types
target
SourceReference
TaskPepperspray a target
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Jonathan Spawned Signal
Signal
Jonathan Spawned
Argument count
0
SourceReference
TaskGet Jonathan out of his hut
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Kill Signal Signal
Signal
Kill Signal
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Kitch Counter Climb Signal
Signal
Kitch Counter Climb
Argument count
0
SourceReference
TaskClimb on the kitchen counter
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Knifed Signal Signal
Signal
Knifed Signal
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Microwave Explosion Signal
Signal
Microwave Explosion
Argument count
0
SourceReference
TaskMicrowave a metal item
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Mine Explode Signal
Signal
Mine Explode
Argument count
0
SourceReference
TaskBlow up a landmine
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Mine Trigger Signal
Signal
Mine Trigger
Argument count
2
Argument types
Stealable Object, Game Entity Base
SourceReference
TaskPrime a landmine
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Musicbox Jonathan Signal
Signal
Musicbox Jonathan
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Noise Signal Signal
Signal
Noise Signal
Argument count
1
Argument types
AINoise Event Parameters
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Pepper Spray Signal Signal
Signal
Pepper Spray Signal
Argument count
1
Argument types
pepper Spray
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Plant cut Signal
Signal
Plant cut
Argument count
0
SourceReference
TaskCut plants with gardening shears
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Plant watered Signal
Signal
Plant watered
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Player Broke Signal Signal
Signal
Player Broke Signal
Argument count
1
Argument types
Stealable Object
SourceReference
TaskBreak any item
Room managerScene 3: player Broke Item Signal
Room managerScene 4: player Broke Item Signal
Room managerScene 5: player Broke Item Signal
Room managerScene 6: player Broke Item Signal
Room managerScene 7: player Broke Item Signal
Room managerScene 8: player Broke Item Signal
Room managersharedassets0: player Broke Item Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Player Complete Tutorial Step Signal
Signal
Player Complete Tutorial Step
Argument count
2
Argument types
player, type
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Player Grab Signal Signal
Signal
Player Grab Signal
Argument count
1
Argument types
player
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Player Step Signal Signal
Signal
Player Step Signal
Argument count
1
Argument types
player
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Resources Gathered Signal
Signal
Resources Gathered
Argument count
1
Argument types
Resource Amounts
SourceReference
TaskClonk Tutorial
TaskGather resources
Room managerScene 3: resource Gathered Signal
Room managerScene 4: resource Gathered Signal
Room managerScene 5: resource Gathered Signal
Room managerScene 6: resource Gathered Signal
Room managerScene 7: resource Gathered Signal
Room managerScene 8: resource Gathered Signal
Room managersharedassets0: resource Gathered Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Roach Target Player Signal
Signal
Roach Target Player
Argument count
1
Argument types
Player Networking
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
RPG shot Signal
Signal
RPG shot
Argument count
0
SourceReference
TaskShoot the rocket launcher
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Sauna Water Signal
Signal
Sauna Water
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Seagull egg break Signal
Signal
Seagull egg break
Argument count
1
Argument types
breaker
SourceReference
TaskBreak a seagull egg
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Shed Entry Signal
Signal
Shed Entry
Argument count
0
SourceReference
TaskFind a way inside the shed
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Shot Signal Signal
Signal
Shot Signal
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Stealable Outside Signal
Signal
Stealable Outside
Argument count
1
Argument types
Stealable Object
SourceReference
TaskSteal a dog toy from inside the dog park
TaskSteal a specific item
TaskSteal an item category
TaskSteal any item from a room
Stealable lightningScene 3
Stealable lightningScene 4
Stealable lightningScene 5
Stealable lightningScene 6
Stealable lightningScene 7
Stealable lightningScene 8
Stealable lightningsharedassets0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Taser Signal Signal
Signal
Taser Signal
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Toilet Flooded Signal
Signal
Toilet Flooded
Argument count
0
SourceReference
TaskFlood the toilet
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Toilet Player Travel Signal
Signal
Toilet Player Travel
Argument count
0
SourceReference
TaskTravel through the sewage system
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Toilet Stealable Travel Signal
Signal
Toilet Stealable Travel
Argument count
0
SourceReference
TaskFlush an item down the toilet
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Took Damage Signal Signal
Signal
Took Damage Signal
Argument count
0
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Tutorial Step Change Signal
Signal
Tutorial Step Change
Argument count
1
Argument types
type
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
TV Crack Signal
Signal
TV Crack
Argument count
0
SourceReference
TaskBreak the television
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Vehicle Completed Signal
Signal
Vehicle Completed
Argument count
0
SourceReference
TaskAssemble the minicopter
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Watering Can Filled Signal
Signal
Watering Can Filled
Argument count
0
SourceReference
TaskFill a watering can
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Window Break Signal
Signal
Window Break
Argument count
0
SourceReference
TaskBreak a window
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.
Window Open Signal
Signal
Window Open
Argument count
0
SourceReference
TaskOpen a window
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.