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Entity Shot gameplay event signal, argument types, and linked task or system references for Burglin' Gnomes.

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Signal
Entity Shot
Argument count
1
Argument types
Game Entity Base
SourceReference
TaskShoot a target
Room managerScene 3: entity Shot Signal
Room managerScene 4: entity Shot Signal
Room managerScene 5: entity Shot Signal
Room managerScene 6: entity Shot Signal
Room managerScene 7: entity Shot Signal
Room managerScene 8: entity Shot Signal
Room managersharedassets0: entity Shot Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.