Entity Shot Signal
Entity Shot gameplay event signal, argument types, and linked task or system references for Burglin' Gnomes.
Used By
Section titled “Used By”| Source | Reference |
|---|---|
| Task | Shoot a target |
| Room manager | Scene 3: entity Shot Signal |
| Room manager | Scene 4: entity Shot Signal |
| Room manager | Scene 5: entity Shot Signal |
| Room manager | Scene 6: entity Shot Signal |
| Room manager | Scene 7: entity Shot Signal |
| Room manager | Scene 8: entity Shot Signal |
| Room manager | sharedassets0: entity Shot Signal |
Related Reference
Section titled “Related Reference”| Page | Use |
|---|---|
| Signals | All gameplay signal definitions. |
| Tasks | Task pages linked to listen signals. |
| System Settings | Scene-level manager signal wiring. |