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Entity Died gameplay event signal, argument types, and linked task or system references for Burglin' Gnomes.

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Signal
Entity Died
Argument count
1
Argument types
Game Entity Base
SourceReference
Room managerScene 3: entity Died Signal
Room managerScene 4: entity Died Signal
Room managerScene 5: entity Died Signal
Room managerScene 6: entity Died Signal
Room managerScene 7: entity Died Signal
Room managerScene 8: entity Died Signal
Room managersharedassets0: entity Died Signal
PageUse
SignalsAll gameplay signal definitions.
TasksTask pages linked to listen signals.
System SettingsScene-level manager signal wiring.